
In Metro Exodus, it also causes Artyom's watch alarm and Geiger counter to randomly go off before shutting down completely.

Upon entering and exiting the designated area of darkness, Artyom's field of view becomes fragmented and distorted for several seconds, as an electric zap is heard (an effect similar to electromagnetic interference). The anomaly is invisible, shapeless, non-hostile, and otherwise unnoticeable, with exception to its effect. In the Taiga level, though, there is a non-irradiated tunnel in which the distortion (in the form of green flakes on the edges of vision) appears. While there are areas present in the Volga level of Metro Exodus that interfere with electronics, they are distinct from the Darkness, being caused by high levels of radiation and lacking the characteristic vision distortion.

It's encountered in three levels of the game: most prominently in " Undercity", and briefly in " Khan" and " The Dead City". The Darkness is an unofficial term for a type of ghost-related phenomenon found in Metro: Last Light. It's also confirmed that the "no flashlight areas" are indeed radiation hotspots. Thus, they are forced to relive their death over and over again.ĭuring the " Dead City" chapter of Metro Exodus, it's hinted that the ghosts sightings alongside some anomalies could be caused by radiation poisoning acting on the user's mind. While little additional information is given, it can be thus assumed that these spirits of the dead are unable to cross into the afterlife. While evil spirits such as the Great Door are present and seek only to kill or turn any that approaches them insane, other entities such as the River of Fate hold more of a benevolent stance to humanity.Īccording to Khan, when the Earth was destroyed, Heaven and Hell were atomized as well. To the wise, or more spiritually attuned, such as Khan, however, they can vary. Like anomalies, ghosts are more of a neutral phenomenon, instead of the more hostile kind that most of the metro perceives them as. These bloody ghosts, despite looking threatening, however, are still non-hostile. Also, mutants and Dark Ones might turn into ghosts.Ī bloody ghost seen close up in a darkness area of Undercity.Ī ghost can also appear more or less bloody instead of a plain black colour. In Metro 2033, a train is seen passing the tunnel it crushed over and over again. These specters do not seem to understand that they are dead, and some of them continue to faithfully perform the duties that they had in life - for example, ghostly defenders can be seen at a barricade.


With nowhere to go, these souls of the dead haunt the lost tunnels or ruins of Moscow for eternity, forever forced to live out their last moments over and over again. In general, ghosts bear a strong resemblance to the "blast shadows" created when a nuclear bomb explodes and burns an outline of a body caught in that blast onto a wall or other surface. Ghosts can only be seen and avoided when using the flashlight, and even then, visually, ghosts appear faint. Ghosts are dangerous yet mostly inert and non-hostile entities, capable of damage upon listening to the sound of them in pipes, or capable of killing upon physical contact. The exact nature of ghosts is unknown, but as far as can be determined, they appear to be of supernatural origin.
